Crystalline monolith
OBSIDIAN
One block of computed glass. Real transmission, real refraction — the scene behind it bends through the body as you turn it.
01 — Refraction
Light enters. It does not leave the way it came.
A physical material with an index of refraction near 1.5 samples the framebuffer behind the mesh and bends it through the volume — so the type, the glow, the whole stage pours through the crystal and comes out the far side recoloured.
02 — Cut
Facets are just opinions about a normal.
The body is a flat-shaded icosahedral solid — every face owns one normal, so light snaps between planes instead of smearing. Scroll drives a slow morph that breathes the cut between sharp and faceted, geometry as choreography.
03 — Engine
Orbit is the interface.
Scroll is the camera rig: it cranes around the monolith, tilts, and pushes in for the close. ACES tone mapping and an optional bloom pass carry the highlights — a product film with no video file.
Cut your own