Permanent collection
Begin the walk
A gallery you walk by scrolling.
No video. No baked frames. The room is rendered live, lit by a real environment — and the camera's pace is exactly your scroll's pace.
5
halls
6
works hung
60fps
real-time
Hall I — Light
Walls that hold the warm.
Brass strips wash the plaster; image-based lighting from a real atrium pours over every surface as the camera dollies the length of the hall.
image-based lightbrass washlive dolly
Enter Hall II
Hall II — Form
Objects on plinths of shadow.
Each piece turns under its own spotlight as you pass — real depth and parallax, every facet catching the reflected room. Not layered images.
spotlit plinthsreal reflectionstrue parallax
Continue
Threshold
Through the arch.
A darker frame swallows the camera, then opens. Slow down here — let the dust drift.
Step through
Hall III — Scale
To the exit
The room opens wide.
The ceiling lifts and light pools on the floor — the same engine, a far bigger volume, lit by the same sky.
+50%
volume
1
renderer
End of the walk
Every brief, its own gallery.
One scroll contract, infinite worlds. Build yours from a single command.
npx cinematic-scroll-skill