Permanent collection

A gallery you walk by scrolling.

No video. No baked frames. The room is rendered live, lit by a real environment — and the camera's pace is exactly your scroll's pace.

5
halls
6
works hung
60fps
real-time
Begin the walk
Hall I — Light

Walls that hold the warm.

Brass strips wash the plaster; image-based lighting from a real atrium pours over every surface as the camera dollies the length of the hall.

image-based lightbrass washlive dolly
Enter Hall II
Hall II — Form

Objects on plinths of shadow.

Each piece turns under its own spotlight as you pass — real depth and parallax, every facet catching the reflected room. Not layered images.

spotlit plinthsreal reflectionstrue parallax
Continue
Threshold

Through the arch.

A darker frame swallows the camera, then opens. Slow down here — let the dust drift.

Step through
Hall III — Scale

The room opens wide.

The ceiling lifts and light pools on the floor — the same engine, a far bigger volume, lit by the same sky.

+50%
volume
1
renderer
To the exit
End of the walk

Every brief, its own gallery.

One scroll contract, infinite worlds. Build yours from a single command.

npx cinematic-scroll-skill