Cinematic Scroll

Real WebGL · seven live reference sites

Depth with a reason.

The expensive layer has to carry the story. These flagships use seven distinct spatial techniques, each bounded by a performance budget and backed by a designed fallback.

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Aether Four Movements
01 / 07 · spatial anthology

Aether

Object, world, field, and figure connected by one scroll-driven camera rail. Model-ready, XR-aware, and fully procedural today.

Enter Four Movements →
Nexus Immersive Lab
02 / 07 · procedural physics

Nexus

A spatial computing studio made from particles, wave displacement, and a Lorenz-inspired attractor.

Enter Nexus →
Volumetric Aether
03 / 07 · raymarched atmosphere

Weather

A zero-asset cloudscape with light marching, self-shadowing, and a camera that descends through the atmosphere.

Make weather →
Obsidian crystalline monolith
04 / 07 · physical transmission

Obsidian

Faceted transmission glass, procedural environment light, bloom, and orbiting shards make a single object worth inspecting.

Refract it →
Atelier Marne gallery
05 / 07 · architectural flight

Atelier Marne

A luminous museum whose camera walks from work to work as the page moves beneath it.

Walk the gallery →
Verdant overgrown colonnade
06 / 07 · instanced nature

Verdant

An overgrown concrete colonnade with image-based light, instanced foliage, pollen, and god-rays.

Enter the bloom →
Aureus liquid chrome vault
07 / 07 · liquid raymarch

Aureus

A reflective chrome corridor whose metaballs, sparks, and camera descent all respond to the scroll.

Enter the vault →

Build the next one.

The full craft system—including these patterns, fallbacks, and proof tools—is in the normal free edition.

Install the skill · Browse the source