
Aether
Object, world, field, and figure connected by one scroll-driven camera rail. Model-ready, XR-aware, and fully procedural today.
Enter Four Movements →Real WebGL · seven live reference sites
The expensive layer has to carry the story. These flagships use seven distinct spatial techniques, each bounded by a performance budget and backed by a designed fallback.
SCROLL TO ENTER ↓
Object, world, field, and figure connected by one scroll-driven camera rail. Model-ready, XR-aware, and fully procedural today.
Enter Four Movements →
A spatial computing studio made from particles, wave displacement, and a Lorenz-inspired attractor.
Enter Nexus →
A zero-asset cloudscape with light marching, self-shadowing, and a camera that descends through the atmosphere.
Make weather →
Faceted transmission glass, procedural environment light, bloom, and orbiting shards make a single object worth inspecting.
Refract it →
A luminous museum whose camera walks from work to work as the page moves beneath it.
Walk the gallery →
An overgrown concrete colonnade with image-based light, instanced foliage, pollen, and god-rays.
Enter the bloom →
A reflective chrome corridor whose metaballs, sparks, and camera descent all respond to the scroll.
Enter the vault →The full craft system—including these patterns, fallbacks, and proof tools—is in the normal free edition.